
They lent me their megaphone to tell the world about my little game. They included the demo in their kiosks at major retailers. They showed Axiom Verge in their booth at E3, where it won Best in Show from IGN and GameSpot. They played an early build of Axiom Verge and saw some potential that others may not have seen, and that has made all the difference. I had been making my own game on the side for about three or four years at this point, and Sony placed a bet on me.

It was the year 2014, and my video game career to this point had been one as an unknown role player at larger studios and publishers.
